AUGMENTED WEAVING | DUTCH DESIGN WEEK 22

 

Augmented Weaving was represented at two group exhibitions at Dutch Design Week 22. A milestone in our project and a great opportunity to show the results of our experimental research.

One of them was NEW CRAFTS by the Crafts Council Nederland showcasing projects embracing the implementation of technology in contemporary craft practices.


Initially, the Silver Grain fabric was designed in a 3D program. As a next step in its existence we wanted to bring it alive and find novel ways to interact with it. Combining our skills allowed us to pursue parallel paths: application of cloth in digital wearables and the translation into weaving patterns. The result was an immersive installation consisting of a hand-woven fabric inspired by digital aesthetics and two mirror screens with digital wearables. Visitors were able to try-on the virtual "Earrings" and "Helmet" on the screens, and to their surprise, play around with their own appearance. They could also touch the real textile and take selfies or pictures in front of the fabric.
The two realities blend in front of the camera to the point where one can hardly tell what is real and what is virtual anymore. This has sparked a lively discussion about the potential of digital assets becoming part of expressing ourselves and the craft and skillset needed for their creation. In juxtaposition both the digital and physical representations of Silver Grain got a lot of attention and inspired visitors to reflect on the future of textiles. The experience left everyone, young and old, with a smile on their faces.

Learn more by reading the interview by Crafts Council Netherlands HERE

 
 
 

1 / Virtual prototype of digital wearable earrings made in Clo3D
2 / Testing Silver Grain weaving pattern on the TC2 for the first time
3 / From yarn to the final textile - Image by Fan Liao
4 / Creating digital wearables using Lens Studio - Image by Fan Liao

 
 
Augmented Weaving at NEW CRAFTS by Crafts Council Netherlands during Dutch Design Week 2022 showing face filters

Visitors at the exhibition NEW CRAFTS by Crafts Council Nederland
Images were taken during DDW 22 by Augmented Weaving & Matthias Zäh (Image on the right side)

 
 

 

Augmented Weaving is exploring novel workflows in complex textile and shape creation. Crafts are the technologies of the pre-digital age while digital tools are about to become the crafts of the future. The combination of digital design tools for simulation and visualisation with advanced craft techniques for materialisation opens up a whole path of yet unexplored possibilities in both fields.


In this part of the project, we studied experimental shapes and abstract blobs generated in 3D. Along with their attributes and physical material properties once they have been woven and assembled. We approached the object from its final state and from the perspective of form. Thus, the fabric was custom-designed and woven to fit a particular shape taking all requirements into consideration. This method differs from common practice where textile design and its manufacturing are in most design disciplines clearly separated from the product development processes. Textiles are chosen according to a set of preferred properties. On the contrary, Augmented Weaving aims to directly "program" information into the textile's design.

Augmented Weaving Twisted Object Research and Development

1 / 3D generated shape by Taekyeom Lee
2 / Digital shape pattern making in Clo3D
3 / Weaving pattern for TC2
4 / Digital shape exploration rendered by Studio PMS
5 / Twisted Jacket 3D simulation
6 / Twisted Jacket pattern making in Clo3D

 
Augmented Weaving Twisted Object Development

1 / Woven shape trial
2 / Anita Michaluszko weaving on a TC2 at Industriemuseum Gent
3 / Twisted Jacket 3D simulation by Augmented Weaving
4 / Twisted Jacket at iAtelier exhibition during DDW 22

 

During Dutch Design Week 22 at the exhibition of iAtelier, a program initiated by Crafting Europe and running in nine European countries, we have shown an installation in three parts:

/ Wearable Object - A unisex jacket designed entirely in 3D, woven and tailored by hand
/ Textile Panel - Hand woven jacquard fabric with flat cutting pattern pieces of the jacket (Warp 100% cotton, weft 100% hemp)
/ 3D Animation - The digital jacket in motion

The jacket and cutting pattern were engineered entirely in Clo3D, a powerful software that allows efficient virtual prototyping. The resulting 2D pattern pieces were then translated into weaving patterns where each was customised individually. In addition to the relief structure, all details like seam allowances, notches and text were worked directly into the fabric. The fabric was hand-woven on a TC2 (Thread Controller) jacquard loom. The pattern pieces only had to be cut and assembled to manifest physically as a jacket. At the same time, the virtual prototype was refined and brought to life in a 3D animation.
By meeting our initial workflow assumptions this jacket stands as a fundamental proof-of-concept. It demonstrates how digital and physical crafts can go hand in hand and co-evolve together.

 
 
 
Augmented Weaving Twisted Object at iAtelier by Crafting Europe during Dutch Design Week 22

1 / iAtelier exhibition during DDW 22 - Image by Fan Liao
2 / Weaving structure of the Twisted Jacket
3 / Twisted Jacket at iAtelier exhibition during DDW 22
4 / Twisted Jacket rendering by Augmented Weaving

 

We are very grateful for the continuous support we have received!
Big THANK YOU to Crafts Council Nederland, Stimuleringsfonds, Digital Weaving Norway, Corrie van Eijk, The Fabricant & Industriemuseum Gent.

Learn more about DDW and the institutions behind the exhibitions, as well as our partners:


/ Dutch Design Week

/ Crafts Council Netherlands

/ Crafting Europe

/ Industrie Museum Gent

/ Digital Weaving Norway

/ The Fabricant